Ascend Beyond
Ascend Beyond
Ascend Beyond is a fast-paced 2D platformer built around precision movement and vertical climbing. There’s no combat — progress comes from learning the controls, mastering momentum, and combining mechanics to overcome increasingly complex terrain.
Controls (Core Movement)
-
Move:
A/D -
Jump:
Space -
Long Jump: Hold
Right Mouse Button+ pressSpace+ pressD
Use this to clear wider gaps and keep your momentum. -
Climb: Alternate
Left Mouse ButtonandSpacewhile on a climbable surface
Timing matters — keep a steady rhythm to scale walls efficiently. -
Wall Jump: Jump while pressing the opposite direction key (e.g., press
Athen jump off a wall on your right)
This is essential for tight vertical sections and tricky corner routes.
How to Play
Your goal is simple: reach the top and claim the trophy.
Each level is designed like a movement puzzle — spikes, gaps, and platform layouts force you to choose the right combination of jump types, climbing rhythm, and wall interactions.
To succeed:
-
Use Long Jump when you need extra distance.
-
Use Climb to handle tall vertical walls (keep alternating inputs consistently).
-
Use Wall Jump to change direction mid-air and escape narrow spaces.
-
Practice chaining mechanics together — many sections become easier once you move fluidly instead of stopping and restarting.
Menus & Player Options
-
Main Menu: Start / Exit
-
Pause Menu: Press
ESCanytime to open:-
Continue Game
-
Restart Level
-
Return to Main Menu
-
-
Finish Reward: A trophy animation plays when you reach the goal, marking your completion and progress.
Why it feels good
Ascend Beyond is designed to feel responsive and skill-based. The more you play, the more you’ll notice that small improvements in timing and movement control let you take cleaner routes, recover from mistakes, and clear levels with confidence.
| Updated | 19 hours ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | kuaiz |
| Genre | Platformer, Action |
| Made with | Unity |
| Tags | 2D, Indie, movement, Pixel Art, precision-platformer |
